Small adjustments are needed to make it work for non-Windows platforms. If you want to implement it, just include wud.cpp and wud.h and you are good to go (for reading only, code for compression is in main.cpp). I tried to make it easy to integrate into other projects. The easiest way to use the tool is to just drag the file you want to compress/decompress onto the.
At least my future releases will support compressed images directly. Inside that folder there is another folder named Super Mario 3d World. Locate the sd card on your computer and then find the dumpling folder. It's faster and tools can natively read it (obv. Eject the sd card/USB stick and insert it to your PC/Laptop. Why is this better than using RAR/ZIP/etc.? This is different to tools like WiiScrubber which actually modify the data. It is lossless, meaning you can compress and uncompress a file and the outcome will still be the same. Super Mario World 3D -> 2.61GB (20.69GB saved)ĭKC Tropical Freeze -> 11.7GB (11.6GB saved) In almost all cases it will reduce the size by more than 50% (12GB+!)Įxamples (uncompressed size is always 23.3GB): Essentially this leads to all the empty ranges being shaved off, storing only ranges which contain file or filesystem data.Īlthough the algorithm is simple, it works really well. It detects duplicate sectors and only stores them once. I made a little tool to compress Wii U images/dumps.